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reconhokie reconhokie OP
Jul 14, 2025 at 09:40 AM ET
@EDGEMAN recently went to an F1 sim racing center with some buddies. It
was pretty interesting. We had some head on head races, simulating different cars on different tracks (Laguna Seca was a Mazda vs. an F1 for a European track). Was a workout. Sim / haptic / breaking performance was realistic- screen imagery was kind of cartoonish. Looking back, for the cost, I’d expect the (in game) track visuals to be more realistic. But overall it was interesting. Other people there were really, really into F1 racing (including friends). I don’t follow the sport as closely. I was in mex city recently and they just had the F1 race there in June. City was plastered with Brad Pitt posters. Cannot imagine where they’d race- Mex city streets suck for traffic, and there are so many protests going on it gets insane trying to get across town for meetings, etc. because there’s always something shutting down the roads.

3 Replies

MP4VT2004 MP4VT2004
How do they simulate inertia/braking? Does the "cockpit" move backwards?
reconhokie reconhokie OP
Not trying to blow you off but I put together this whole essay on how every
Everything worked and the the TSL posting window here wouldn’t work or let me submit! Crap. Basically the cockpit moved and vibrated like a real car. @EDGEMAN
E
EDGEMAN
Neat. If it was pricy, it should have had great graphics and...
...the video should react similar to the real thing. And yes, I would love to do that...lol