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normal subdivisions from any other state aren't built in a tinderbox
thus adjustments should have been made to create breaks. The houses can be close in clumps, but then there need to be large breaks so that if one clump catches, it doesn't just roll into the next. Fires and floods aren't going to be stopped, they are part of nature, but when you build in areas prone to that, you have to limit damage through effective planning.
Thread Replies (12)
So Construction Engineers, how do you build (or spec) a house to be flame
-- UTPr0sim
Jan 13, 2025 at 02:59 PM ET
UTPr0sim
•
01/13/25 02:59 PM ET
I'm an ISTJ so probably can't help. **
-- TomTurkey
Jan 13, 2025 at 05:07 PM ET
TomTurkey
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01/13/25 05:07 PM ET
The houses themselves are part of the approach/problem
-- Vienna_Hokie
Jan 13, 2025 at 04:55 PM ET
Vienna_Hokie
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01/13/25 04:55 PM ET
Yes, and not enough infrastructure to keep pace**
-- ColoVT82
Jan 13, 2025 at 05:38 PM ET
ColoVT82
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01/13/25 05:38 PM ET
Enough infrastructure if run right.**
-- PhotoHokieNC
Jan 13, 2025 at 05:42 PM ET
PhotoHokieNC
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01/13/25 05:42 PM ET
Many of the neighborhoods, were NOT stacked on each other. Looked like
-- UTPr0sim
Jan 13, 2025 at 05:18 PM ET
UTPr0sim
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01/13/25 05:18 PM ET
normal subdivisions from any other state aren't built in a tinderbox
◄
-- Vienna_Hokie
Jan 13, 2025 at 09:18 PM ET
Vienna_Hokie
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01/13/25 09:18 PM ET
One stack of sticks burns just like two stacks, just lower burn height.**
-- PhotoHokieNC
Jan 13, 2025 at 05:43 PM ET
PhotoHokieNC
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01/13/25 05:43 PM ET
Not a CE, just an HI, but suggestion is make house of stuff that
-- PhotoHokieNC
Jan 13, 2025 at 03:45 PM ET
PhotoHokieNC
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01/13/25 03:45 PM ET
Its also about building in the Wildfire & Wildland Urban Interface (WUI)
-- PWR2LZ
Jan 13, 2025 at 03:57 PM ET
PWR2LZ
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01/13/25 03:57 PM ET
You start by partially berming the house with earth, link inside.
-- PWR2LZ
Jan 13, 2025 at 03:24 PM ET
PWR2LZ
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01/13/25 03:24 PM ET
But 10-1 CA would outlaw disturbing roof flora.**
-- PhotoHokieNC
Jan 13, 2025 at 03:53 PM ET
PhotoHokieNC
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01/13/25 03:53 PM ET